.30-30 Winchester ballistics & drop chart

The classic lever-gun woods cartridge: deadly up close, drops off quickly at distance. These figures are for a representative 150gr bullet at 2390 fps (G1 BC 0.218), zeroed at 100 yards. Your box, barrel and chronograph will vary, run your own numbers in the calculator below.

Bullet / velocity
150gr @ 2390
G1 BC
0.218
Muzzle energy
1902 ft-lbs
Class
Deer & light plains game

.30-30 Winchester drop chart (100-yard zero)

RangeVelocityEnergyDropCome-up10 mph wind
100 yd2128 fps15080"0 MOA · 0 mil0"
200 yd1882 fps1180-6.2"3 MOA · 0.86 mil0"
300 yd1655 fps912-22.3"7.1 MOA · 2.07 mil0"
400 yd1449 fps699-51.2"12.2 MOA · 3.55 mil0"
500 yd1266 fps534-96.7"18.5 MOA · 5.37 mil0"
600 yd1113 fps413-163.9"26.1 MOA · 7.59 mil0"

Wind column is a full-value 10 mph crosswind. Use the calculator below to change zero, scope height, wind, altitude and temperature.

Run your own .30-30 Winchester load

grains

Bullet weight (30–750)

fps

From the box or a chronograph

G1 BC. G7 is more accurate for boat-tails.

yards

Where the rifle is sighted in

inches

Scope centre above bore

mph

Full-value 90° wind

° up/down

Uphill or downhill angle

Long-range & conditions (twist, Coriolis, atmosphere, truing)
1 in ?″

e.g. 8 for 1:8

inches

e.g. 0.264

inches

For stability + spin

° (Coriolis)

Blank = off

° 0=N 90=E

For Eötvös

%

Minor effect

True to your rifle

Dialed a real come-up to hit at a known range? Enter it and we calibrate the model to your exact rifle and ammo, the way the pros do.

yards

MOA

Muzzle energy
1902ft-lbs
Supersonic to
600+yards
Density alt.
267ft
Stability Sg
add twist

Come-up & drop chart

RangeVelEnergyDropUp (MOA)WindageToF
50 yd22581698+0.1"-0.20.60.06s
100 yd213015110"01.30.13s
150 yd20061340-2"1.31.90.21s
200 yd18861185-6.2"32.70.28s
250 yd17711044-12.8"4.93.40.36s
300 yd1660918-22.2"7.14.20.45s
350 yd1555805-34.8"9.55.10.55s
400 yd1455705-51"12.260.65s
450 yd1361617-71.2"15.170.75s
500 yd1273540-96.2"18.480.87s
550 yd1192473-126.5"229.10.99s
600 yd1120418-163"25.910.21.12s
Atmosphere
ft

Elevation

°F

Air temperature

Rows in amber are near or below the speed of sound, where the bullet can go unstable and drop numbers get unreliable.

How far does this stay lethal?

Retained energy against the guideline for each animal. Tap one for the full verdict.

Small gameto ~353 yd
Medium gameto ~195 yd
Large gamenot enough
Heavy & dangerous gamenot enough

Lethal range is where the load holds the guideline minimum energy for that class (800/1200/1800/2800 ft-lbs small/medium/large/heavy). A guideline built on published energy figures, not a rule. Bullet construction, shot placement and your local minimum-caliber laws matter as much as energy, especially on dangerous game. Always confirm your own zero and dope on paper.

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.30-30 Winchester: common questions

What is the bullet drop of the .30-30 Winchester?

With a 150gr bullet at 2390 fps (G1 BC 0.218) zeroed at 100 yards, the .30-30 Winchester drops about 22.3 inches at 300 yards, needing roughly 7.1 MOA (2.07 mil) of come-up. See the full table above for every range, and adjust for your own velocity and zero.

How far is the .30-30 Winchester good for hunting?

Retained energy decides it. With this load the .30-30 Winchester holds the deer and light-plains-game guideline (about 1200 ft-lbs) out to roughly 194 yards, and the large-game guideline (about 1800 ft-lbs) to roughly not at this range yards. Bullet construction and shot placement matter as much as energy.

What is a good ballistic coefficient for the .30-30 Winchester?

This chart uses a G1 BC of 0.218, a representative value for a typical 150gr hunting bullet in the .30-30 Winchester. Heavier, more streamlined match and long-range bullets carry higher BCs and drop and drift less; check the figure on your ammo box or bullet spec sheet and enter it in the calculator.

Is the .30-30 Winchester good for beginners?

The classic lever-gun woods cartridge: deadly up close, drops off quickly at distance.

Method & sources

  • The trajectory. A point-mass solver that steps the bullet downrange under gravity and aerodynamic drag using the standard G1 and G7 drag models, the same models factory ballistic tables and drag-function calculators (JBM, Hornady, Sierra) are built on. A bullet’s drag equals the reference projectile’s drag at the same speed and air density divided by the bullet’s ballistic coefficient. G7 is used for streamlined boat-tail bullets, where it is far more accurate downrange than a single G1 number.
  • Truing. Enter a come-up you have actually confirmed on paper at a known range and the solver back-calculates a drag correction so the model matches yourrifle and ammo, absorbing the small errors in advertised BC and chronograph velocity. This is the same “truing” workflow used by Kestrel and Applied Ballistics, and it is what makes a calculator field-accurate.
  • Long-range corrections.Spin drift (Litz approximation), horizontal and vertical Coriolis / Eötvös from your latitude and shot bearing, uphill and downhill shot-angle (the improved Rifleman’s rule), and a Miller gyroscopic-stability (Sg) check that warns when a bullet is under-stabilised for your barrel twist. These are the corrections the top-tier solvers include and most calculators ignore.
  • The energy.Kinetic energy uses the standard sporting constant (7,000 grains per pound, 32.174 ft/s² for gravity): KE in foot-pounds = weight in grains × velocity in fps squared ÷ 450,436.
  • Atmosphere. Altitude and temperature change air density and the speed of sound, following the International Standard Atmosphere, so drop and drift at 8,000 ft in the Karoo or the Rockies are right, not sea-level guesses.
  • Wind.Crosswind drift uses the established lag-time method (drift = crosswind × the difference between actual and no-drag time of flight), the standard field approximation for a full-value 90° wind.
  • “Enough gun” guidelines. Minimum terminal-energy figures by body size follow widely published hunting guidelines. They are a starting point, not a rule: bullet construction, shot placement and, on dangerous game, minimum-caliber law matter as much as energy.
  • Cartridge figures are representative factory-load values; your box, barrel length and a chronograph reading of your own rifle are always the most accurate. Confirm your zero and dope on paper before relying on any chart in the field.

More deer & light plains game cartridges

See the full ballistics calculator for every cartridge and game worldwide.