6.5 Creedmoor ballistics & drop chart

The modern long-range darling: high BC, low recoil, superb wind and drop for its class. These figures are for a representative 143gr bullet at 2700 fps (G1 BC 0.625), zeroed at 100 yards. Your box, barrel and chronograph will vary, run your own numbers in the calculator below.

Bullet / velocity
143gr @ 2700
G1 BC
0.625
Muzzle energy
2314 ft-lbs
Class
All-round big game

6.5 Creedmoor drop chart (100-yard zero)

RangeVelocityEnergyDropCome-up10 mph wind
100 yd2601 fps21480"0 MOA · 0 mil0"
200 yd2504 fps1990-3.6"1.7 MOA · 0.51 mil0"
300 yd2408 fps1841-12.8"4.1 MOA · 1.19 mil0"
400 yd2315 fps1701-28"6.7 MOA · 1.94 mil0"
500 yd2223 fps1569-49.7"9.5 MOA · 2.76 mil0"
600 yd2133 fps1445-78.4"12.5 MOA · 3.63 mil0"

Wind column is a full-value 10 mph crosswind. Use the calculator below to change zero, scope height, wind, altitude and temperature.

Run your own 6.5 Creedmoor load

grains

Bullet weight (30–750)

fps

From the box or a chronograph

G1 BC. G7 is more accurate for boat-tails.

yards

Where the rifle is sighted in

inches

Scope centre above bore

mph

Full-value 90° wind

° up/down

Uphill or downhill angle

Long-range & conditions (twist, Coriolis, atmosphere, truing)
1 in ?″

e.g. 8 for 1:8

inches

e.g. 0.264

inches

For stability + spin

° (Coriolis)

Blank = off

° 0=N 90=E

For Eötvös

%

Minor effect

True to your rifle

Dialed a real come-up to hit at a known range? Enter it and we calibrate the model to your exact rifle and ammo, the way the pros do.

yards

MOA

Muzzle energy
2314ft-lbs
Supersonic to
600+yards
Density alt.
267ft
Stability Sg
add twist

Come-up & drop chart

RangeVelEnergyDropUp (MOA)WindageToF
50 yd26512231-0.1"0.30.20.06s
100 yd260221490"00.30.11s
150 yd25532070-1.2"0.70.50.17s
200 yd25051993-3.6"1.70.70.23s
250 yd24581918-7.5"2.90.90.29s
300 yd24111845-12.8"4.11.10.35s
350 yd23641774-19.6"5.41.30.42s
400 yd23181705-28"6.71.50.48s
450 yd22721639-37.9"8.11.70.55s
500 yd22271574-49.6"9.51.90.61s
550 yd21821511-63"10.92.10.68s
600 yd21381451-78.2"12.52.30.75s
Atmosphere
ft

Elevation

°F

Air temperature

How far does this stay lethal?

Retained energy against the guideline for each animal. Tap one for the full verdict.

Small gamebeyond 600 yd
Medium gamebeyond 600 yd
Large gameto ~332 yd
Heavy & dangerous gamenot enough

Lethal range is where the load holds the guideline minimum energy for that class (800/1200/1800/2800 ft-lbs small/medium/large/heavy). A guideline built on published energy figures, not a rule. Bullet construction, shot placement and your local minimum-caliber laws matter as much as energy, especially on dangerous game. Always confirm your own zero and dope on paper.

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6.5 Creedmoor: common questions

What is the bullet drop of the 6.5 Creedmoor?

With a 143gr bullet at 2700 fps (G1 BC 0.625) zeroed at 100 yards, the 6.5 Creedmoor drops about 12.8 inches at 300 yards, needing roughly 4.1 MOA (1.19 mil) of come-up. See the full table above for every range, and adjust for your own velocity and zero.

How far is the 6.5 Creedmoor good for hunting?

Retained energy decides it. With this load the 6.5 Creedmoor holds the deer and light-plains-game guideline (about 1200 ft-lbs) out to roughly beyond 600 yards, and the large-game guideline (about 1800 ft-lbs) to roughly 329 yards. Bullet construction and shot placement matter as much as energy.

What is a good ballistic coefficient for the 6.5 Creedmoor?

This chart uses a G1 BC of 0.625, a representative value for a typical 143gr hunting bullet in the 6.5 Creedmoor. Heavier, more streamlined match and long-range bullets carry higher BCs and drop and drift less; check the figure on your ammo box or bullet spec sheet and enter it in the calculator.

Is the 6.5 Creedmoor good for beginners?

The modern long-range darling: high BC, low recoil, superb wind and drop for its class.

Method & sources

  • The trajectory. A point-mass solver that steps the bullet downrange under gravity and aerodynamic drag using the standard G1 and G7 drag models, the same models factory ballistic tables and drag-function calculators (JBM, Hornady, Sierra) are built on. A bullet’s drag equals the reference projectile’s drag at the same speed and air density divided by the bullet’s ballistic coefficient. G7 is used for streamlined boat-tail bullets, where it is far more accurate downrange than a single G1 number.
  • Truing. Enter a come-up you have actually confirmed on paper at a known range and the solver back-calculates a drag correction so the model matches yourrifle and ammo, absorbing the small errors in advertised BC and chronograph velocity. This is the same “truing” workflow used by Kestrel and Applied Ballistics, and it is what makes a calculator field-accurate.
  • Long-range corrections.Spin drift (Litz approximation), horizontal and vertical Coriolis / Eötvös from your latitude and shot bearing, uphill and downhill shot-angle (the improved Rifleman’s rule), and a Miller gyroscopic-stability (Sg) check that warns when a bullet is under-stabilised for your barrel twist. These are the corrections the top-tier solvers include and most calculators ignore.
  • The energy.Kinetic energy uses the standard sporting constant (7,000 grains per pound, 32.174 ft/s² for gravity): KE in foot-pounds = weight in grains × velocity in fps squared ÷ 450,436.
  • Atmosphere. Altitude and temperature change air density and the speed of sound, following the International Standard Atmosphere, so drop and drift at 8,000 ft in the Karoo or the Rockies are right, not sea-level guesses.
  • Wind.Crosswind drift uses the established lag-time method (drift = crosswind × the difference between actual and no-drag time of flight), the standard field approximation for a full-value 90° wind.
  • “Enough gun” guidelines. Minimum terminal-energy figures by body size follow widely published hunting guidelines. They are a starting point, not a rule: bullet construction, shot placement and, on dangerous game, minimum-caliber law matter as much as energy.
  • Cartridge figures are representative factory-load values; your box, barrel length and a chronograph reading of your own rifle are always the most accurate. Confirm your zero and dope on paper before relying on any chart in the field.

More all-round big game cartridges

See the full ballistics calculator for every cartridge and game worldwide.