.30-06 Springfield ballistics & drop chart

The great American all-rounder: over a century of taking everything up to large plains game. These figures are for a representative 180gr bullet at 2700 fps (G1 BC 0.48), zeroed at 100 yards. Your box, barrel and chronograph will vary, run your own numbers in the calculator below.

Bullet / velocity
180gr @ 2700
G1 BC
0.48
Muzzle energy
2913 ft-lbs
Class
All-round big game

.30-06 Springfield drop chart (100-yard zero)

RangeVelocityEnergyDropCome-up10 mph wind
100 yd2571 fps26420"0 MOA · 0 mil0"
200 yd2446 fps2391-3.8"1.8 MOA · 0.52 mil0"
300 yd2323 fps2157-13.3"4.2 MOA · 1.23 mil0"
400 yd2204 fps1942-29.4"7 MOA · 2.04 mil0"
500 yd2088 fps1743-52.5"10 MOA · 2.92 mil0"
600 yd1976 fps1560-83.7"13.3 MOA · 3.87 mil0"

Wind column is a full-value 10 mph crosswind. Use the calculator below to change zero, scope height, wind, altitude and temperature.

Run your own .30-06 Springfield load

grains

Bullet weight (30–750)

fps

From the box or a chronograph

G1 BC. G7 is more accurate for boat-tails.

yards

Where the rifle is sighted in

inches

Scope centre above bore

mph

Full-value 90° wind

° up/down

Uphill or downhill angle

Long-range & conditions (twist, Coriolis, atmosphere, truing)
1 in ?″

e.g. 8 for 1:8

inches

e.g. 0.264

inches

For stability + spin

° (Coriolis)

Blank = off

° 0=N 90=E

For Eötvös

%

Minor effect

True to your rifle

Dialed a real come-up to hit at a known range? Enter it and we calibrate the model to your exact rifle and ammo, the way the pros do.

yards

MOA

Muzzle energy
2913ft-lbs
Supersonic to
600+yards
Density alt.
267ft
Stability Sg
add twist

Come-up & drop chart

RangeVelEnergyDropUp (MOA)WindageToF
50 yd26362776-0.1"0.20.20.06s
100 yd257226440"00.50.11s
150 yd25102517-1.2"0.80.70.17s
200 yd24482395-3.8"1.80.90.23s
250 yd23872276-7.8"31.20.3s
300 yd23262163-13.3"4.21.40.36s
350 yd22672053-20.5"5.61.70.42s
400 yd22081948-29.3"720.49s
450 yd21501847-39.9"8.52.30.56s
500 yd20931750-52.4"102.50.63s
550 yd20361657-66.9"11.62.80.7s
600 yd19811568-83.5"13.33.10.78s
Atmosphere
ft

Elevation

°F

Air temperature

How far does this stay lethal?

Retained energy against the guideline for each animal. Tap one for the full verdict.

Small gamebeyond 600 yd
Medium gamebeyond 600 yd
Large gameto ~474 yd
Heavy & dangerous gamenot enough

Lethal range is where the load holds the guideline minimum energy for that class (800/1200/1800/2800 ft-lbs small/medium/large/heavy). A guideline built on published energy figures, not a rule. Bullet construction, shot placement and your local minimum-caliber laws matter as much as energy, especially on dangerous game. Always confirm your own zero and dope on paper.

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.30-06 Springfield: common questions

What is the bullet drop of the .30-06 Springfield?

With a 180gr bullet at 2700 fps (G1 BC 0.48) zeroed at 100 yards, the .30-06 Springfield drops about 13.3 inches at 300 yards, needing roughly 4.2 MOA (1.23 mil) of come-up. See the full table above for every range, and adjust for your own velocity and zero.

How far is the .30-06 Springfield good for hunting?

Retained energy decides it. With this load the .30-06 Springfield holds the deer and light-plains-game guideline (about 1200 ft-lbs) out to roughly beyond 600 yards, and the large-game guideline (about 1800 ft-lbs) to roughly 471 yards. Bullet construction and shot placement matter as much as energy.

What is a good ballistic coefficient for the .30-06 Springfield?

This chart uses a G1 BC of 0.48, a representative value for a typical 180gr hunting bullet in the .30-06 Springfield. Heavier, more streamlined match and long-range bullets carry higher BCs and drop and drift less; check the figure on your ammo box or bullet spec sheet and enter it in the calculator.

Is the .30-06 Springfield good for beginners?

The great American all-rounder: over a century of taking everything up to large plains game.

Method & sources

  • The trajectory. A point-mass solver that steps the bullet downrange under gravity and aerodynamic drag using the standard G1 and G7 drag models, the same models factory ballistic tables and drag-function calculators (JBM, Hornady, Sierra) are built on. A bullet’s drag equals the reference projectile’s drag at the same speed and air density divided by the bullet’s ballistic coefficient. G7 is used for streamlined boat-tail bullets, where it is far more accurate downrange than a single G1 number.
  • Truing. Enter a come-up you have actually confirmed on paper at a known range and the solver back-calculates a drag correction so the model matches yourrifle and ammo, absorbing the small errors in advertised BC and chronograph velocity. This is the same “truing” workflow used by Kestrel and Applied Ballistics, and it is what makes a calculator field-accurate.
  • Long-range corrections.Spin drift (Litz approximation), horizontal and vertical Coriolis / Eötvös from your latitude and shot bearing, uphill and downhill shot-angle (the improved Rifleman’s rule), and a Miller gyroscopic-stability (Sg) check that warns when a bullet is under-stabilised for your barrel twist. These are the corrections the top-tier solvers include and most calculators ignore.
  • The energy.Kinetic energy uses the standard sporting constant (7,000 grains per pound, 32.174 ft/s² for gravity): KE in foot-pounds = weight in grains × velocity in fps squared ÷ 450,436.
  • Atmosphere. Altitude and temperature change air density and the speed of sound, following the International Standard Atmosphere, so drop and drift at 8,000 ft in the Karoo or the Rockies are right, not sea-level guesses.
  • Wind.Crosswind drift uses the established lag-time method (drift = crosswind × the difference between actual and no-drag time of flight), the standard field approximation for a full-value 90° wind.
  • “Enough gun” guidelines. Minimum terminal-energy figures by body size follow widely published hunting guidelines. They are a starting point, not a rule: bullet construction, shot placement and, on dangerous game, minimum-caliber law matter as much as energy.
  • Cartridge figures are representative factory-load values; your box, barrel length and a chronograph reading of your own rifle are always the most accurate. Confirm your zero and dope on paper before relying on any chart in the field.

More all-round big game cartridges

See the full ballistics calculator for every cartridge and game worldwide.